dimanche 12 novembre 2017

Samsung galaxy S7

The Samsung Galaxy S7 is a stellar phone. It's a handset that packs great battery smarts, excellent camera abilities and loads of raw power into an increasingly affordable package.
Even though Samsung has replaced the Galaxy S7 with the new Galaxy S8, it's still worth taking a look at the 2016 flagship Samsung phone for your next big purchase. The price has begun to drop quite impressively, and the Galaxy S8 lacks a killer feature that makes it a must-have over the Galaxy S7. 
The design is similar to 2015's Galaxy S6 - meaning some have said the Galaxy S7 should be called the Galaxy S6S - but this in-depth review shows there's a lot more going on under the hood to supplement the improved design.

Design

  • Design is similar to last year, but still strong
  • Rear curving makes it much nicer to hold in the hand
  • Now waterproof, which adds a level of security to use
  • Can be gripped securely thanks to smaller bezels
  • Muffled single speaker
SAMSUNG GALAXY S7 


Weight:  152g
Dimensions:   142.4 x 69.6 x 7.9 mm
OS:  Launched with Android 6, upgradeable Android 7
Screen size:  5.1-inch
Resolution:  1440x2560
CPU:  Snapdragon 820/Exynos 8890
RAM:  4GB
Storage:  32GB (with microSD)
Battery:  3000mAh
Rear camera:  12MP
Front camera: 5MP 
At first glance you'd be forgiven for thinking the Samsung Galaxy S7 looks almost identical to the Galaxy S6. And that's because it is.
Samsung has reused the premium glass and metal finished it employed on the S6, which finally saw the manufacturer move away from its reliance on plastic to materials which better reflected the flagship price tag it was slapping on its top phones.
On closer inspection though, you'll begin to notice the subtle differences that make the Samsung Galaxy S7 the best looking, and feeling, Galaxy ever.
Samsung has dropped the metallic rim around its iconic physical home key, enabling it to blend a little more seamlessly into the overall aesthetic of the S7, almost masking its existence.

PlayStation Portable 3000

The mobile gaming medium is a distinctly different monster than its stationary sibling—the average lifecycle is longer, sales tend to fluctuate more drastically, and aesthetic improvements are generally more grandiose. The business model is certainly effective, after all we gamers are an impulsive species, especially when it comes to Sony's PlayStation Portable, which has been slowly gaining momentum in sales in the latter half of its life cycle.
Nearly three years after its original release, the PSP is still going strong. Nearly each month this year the handheld system has been showing remarkable gains in year-over-year sales. In fact, back in August when the PSP-3000 was announced and reported to include significant hardware improvements, the handheld managed to take third place in total units sold. As the PSP-2000 units are undoubtedly phased out in the coming months, the PSP-3000 will take its place as the one and only PSP, but we aren't convinced that the latest PSP is, in fact, the greatest.
PSP-2000 in Black, PSP-3000 in Silver 
Of the announced feature improvements of the PSP-3000—a built-in microphone, matte-finish, and anti-reflective screens—none was more hyped than the new, higher performing screen. The official specs of the PSP-3000's new screen boast an expanded color gamut twice that of its predecessor, and nearly five times the contrast ratio. But shortly after launch this month, users began to report sub-par performance of the PSP-3000's screens. According to many users posts, the PSP-3000 screen displays significant signs of interlacing, such as noticeable scan lines and ghosting.
We received our review sample of the new PSP-3000 shortly after the reports of lackluster screen performance began to emerge. When we started up the PSP-3000, we immediately recognized the issue many users had begun to complain about. The problem is immediately recognizable when scrolling the home menu navigation. When moving quickly between the various media and settings icons, the scanning lines are extremely noticeable. The most unfortunate effect of this is poor transitional effects in both media and gaming.
PSP-2000 (TOP), PSP-3000 (BOTTOM) 
But noticeable scan lines aren't the only issue we've found with the new PSP screen--the expanded color gamut of the screen isn't nearly as breathtaking as we would have hoped. In fact, the new screen is also unnaturally augmented. The expanded color gamut does make colors notably more vibrant, yes, but it does so at the expense of white balance. When compared side-by-side to the PSP-2000, the PSP-3000's screen adds a tinge of yellow to neutral colors, most noticeably white tones.
When it comes to the PSP-3000's screen, we can honestly say that we prefer that of its predecessor in nearly every capacity. We'll gladly take slightly more muted colors in exchange for more naturalistic, balanced representation. Especially when paired with the extremely noticeable interlacing issues, motivation for buying the PSP-3000 is significantly reduced.
But the PSP-3000 isn't all bad, beyond the substantial step backwards in screen performance, the model incorporates some fairly useful features. The biggest selling point for us was the new matte finish, which is far easier to keep clean and more comfortable when resting in your hand. Again, compared to the preceding model, we found that we could really get a solid grip on the PSP-3000. Keeping on with tactile improvements, the PSP's d-pad is notably sturdier and more responsive. The new directional pad is firmly mounted and hard to unhinge. Unlike previous models, the PSP-3000's directional pad does not wriggle around in its carved out slot—movement is limited almost exclusively limited to downward depression. Unfortunately the same could not be said about the triangle, circle, x, or square buttons which are still pretty loose. The built-in microphone is definitely valuable addition to the system, especially for those who take advantage of the handheld's built-in skype or online gaming functionality.

Ultimately, however, the new finish, improved d-pad, and added microphone can't really make up for the PSP's underperforming screen. And make no mistake, this issue is hardly minor, the overwhelming response from consumers in the past few days has garnered a prompt response from Sony, who says that the problem is inherently tied to the expanded color performance and that they have no plans for alleviating it in the near future. Given our impressions of the "improved" color performance, it is not much of a trade off.
If you are in the market for a PSP, we recommend trying to find a PSP-2000 over buying the PSP-3000. The newest version definitely has some commendable traits, but ultimately it's the screen just doesn't satisfy.

Xbox One

I think we’ll look back at 2016 as a landmark year for console gaming – the year when manufacturers ditched the whole idea of console generations to follow a more straightforward, less risky smartphone-like release model where you no longer abandon your existing hardware and customer base every five to seven years. It’s a move that’s already brought us the Xbox One SPS4 Pro and the upcoming Xbox One X – consoles that will play the same games as your current one does, but make them look a whole lot better.
But where does that leave the original Xbox One? From one point of view, in a sad place, destined to become Microsoft’s second-rate system within four years of its launch. Yet from another point of view, the future’s golden. It has a lot of big releases still ahead of it, and providing Microsoft sticks to its current ‘no-one gets left behind’ philosophy, it could have many more on top of that.

Xbox One – Hardware

Like most sensible people who aren’t rabid Xbox fanboys, we’ve often been unkind about Microsoft’s initial Xbox One design. At 333mm x 276mm x 78mm it’s not only larger than the PS4 but bigger than some gaming PCs, which only seems more amazing when you remember that there’s a huge external power supply to find a home for on top of that. Factor in that you can’t stand it upright, and you have one of the biggest, most obtrusive home entertainment products that’s not a home cinema amplifier or old-fashioned VCR.
This makes Microsoft’s achievement with the new, svelte Xbox One S seem even more significant. Much smaller, it’s still found space for an internal PSU and can stand fully vertical as well. Microsoft was also smart enough to jettison the dust-magnet glossy areas and over-sensitive power button, which came on at the slightest brush.
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Yet I’ve got a lot of affection for the old Xbox One. It feels solid and it’s proved reliable. I can’t tell you how many Xbox 360s died on me in the decade between 2005 and 2015, but between the production and the debug consoles it got close to double figures. The Xbox One is still going strong, feels robust and works fairly quietly. Where my PS4 sometimes makes a noise like a leafblower that’s been turned on accidentally in a garden shed, the Microsoft console sounds pretty much the same as on the day I took it home.
Of course, some things have changed since then. The Kinect that Microsoft pushed as a core part of the system now spends much of its time unplugged, making the dedicated power and USB connections on the rear of the Xbox One seem strangely obsolete. The console’s repositioning from home-entertainment hub to games machine has had a similar effect on the HDMI input, and I wonder how many users actually have one connected to a Sky or Freeview box. That still leaves two USB 3.0 ports on the rear and another one on the side, which have been handy for Guitar Hero and Rock Band wireless adaptors, not to mention external USB hard drives.
Supporting the latter has been one of Microsoft’s best decisions. Sure, you can replace the hard drive on a PS4, but doing so is a hassle, involving switching out the drive and transferring the data. With the Xbox One you can just plug in a USB 3.0 drive and it’s initialized and ready to fill within minutes. It’s a quick, cheap upgrade and one that can actuallybvreduce your loading times.

Xbox One – Specifications

Looking at the Xbox One, knowing what we know now, it seems like the stage was always set for today’s more software-focused, device-agnostic Xbox world. What we have here is effectively a low-end gaming PC with a fixed specification, even running a heavily customised version of Windows 10. On paper, it doesn’t sound too promising. The AMD APU gives us eight Jaguar cores – already slower and less efficient than Intel’s Core technology – running at just 1.75GHz, along with a mere 12 GCN compute units running at 853MHz. GPU-wise, that makes it equivalent to a downgraded Radeon 7790, now considered a rather weedy low-end chip.
It’s no longer controversial to say that Microsoft got the core specification wrong, focusing on Kinect and all those home-entertainment hub features instead of hitting the perfect balance between performance and price. With an extra six GCN computer units and 5,500MHz GDDR5 RAM, Sony simply made smarter choices – the Xbox One’s embedded ESRAM can’t make up for the slower 2,133MHz DDR3.
While performance has differed from engine to engine and game to game, that’s meant higher frame rates and/or resolutions on cross-platform games for PS4 than on Xbox One. That said, we’re now more often looking at 1080p on the PS4 and 900p on the Xbox One than 1080p and 720p, while clever adaptive resolution and scaling techniques are doing a great job of hiding the gaps.
image: https://ksassets.timeincuk.net/wp/uploads/sites/54/2013/06/console-top-1.jpg


What I would say is this: I spend an awful lot of time playing console games. Sometimes I get review copies for the PS4 and sometimes I get them for the Xbox One. Sometimes I even play them both (and on PC too). I’m struggling to recall a single instance where getting the Xbox One version has marred my enjoyment of the game or its visuals, and it’s unlikely that, without both versions running in front of you, you’d be able to spot any real difference – and perhaps not even then. In fact, as a PC gamer I should be sneering at both consoles, yet I still think many games look great – even sometimes astounding – on the Xbox One.
Meanwhile, Microsoft and its first-party studios and third-party partners continue to pull off miracles with what’s basically some underpowered hardware. Quantum Breakmight not be the time-stopping shooter to end all shooters, but it looks fantastic all the same. Forza Horizon 2 and Forza Motorsport 6 are still the best-looking racers around. In the coming months we’ll see ReCoreGears of War 4Scalebound and Forza Horizon 3, all of which look set to push the hardware even further. While the Xbox One’s spec will be thoroughly eclipsed by Xbox One X, it can still produce great results on a 1080p TV.
If you’re lucky enough to have a 4K TV, of course, it’s arguably worth your while to either wait for Xbox One X, which promises native 4K gaming, or stump up for the Xbox One S. The latter will run 4K Blu-ray movies and video streams while upscaling Xbox One games to a 4K resolution, which it does a great job of to boot. If you’re stuck with a 1080p set, however, then existing Xbox One will do you fine.

Xbox One – Controller

The Xbox One S has refined the Xbox One controller, adding a grippy texture and tougher thumb sticks. Neither was a huge problem with the old controller, though, which for my money is the best standard controller of the current generation and one of the finest ever made. The analogue sticks are almost perfectly responsive, the buttons fast and sensibly-placed, and the ingenious, rumbling impulse triggers add a real tactile dimension to those games that use them best. Driving games and shooters tend to be particularly good. I just wish that Microsoft would integrate rechargeable batteries. AAs last a lot longer than the DualShock 4’s built-in battery, but recharging and searching for replacements is a lot more hassle than plugging in the cable.
image: https://ksassets.timeincuk.net/wp/uploads/sites/54/2013/06/xbox-one-4-2.jpg


While the new controller has a slightly better feel and Bluetooth connectivity, your existing Xbox One controller will see you through many happy hours of gaming.

Xbox One – Software

One lesson Microsoft learnt in the previous generation was that, while hardware can’t change or be upgraded, software updates could radically transform the whole experience, year on year. We’ve already seen the Xbox One shift from a dashboard based on Windows 8 to what’s effectively a whole new operating system founded on Windows 10, but with a more gaming-focused look and feel.
At times, the new UI feels too busy, packed with pages you can flick between with the bumpers and weird slide-out panels, but there’s no question that it puts the most important elements, like your games, apps and friends, close to the surface, while reducing the emphasis on Kinect and the home-entertainment hub stuff that, as it turned out, we’re not so keen on. Microsoft has also done a better job of making apps feel like less of an extra and more like a part of the ecosystem, particularly by bringing App Channels into the OneGuide and making it of use to those of us who aren’t using the Xbox One as a TV hub (which is most of us, I suspect).
The most recent update has also brought new goodies. You can now use Cortana through Kinect or a headset microphone, to find movies and programmes to watch or to launch games, or even to quickly search for something on the web while you’re busy in a game. It’s easier to find Facebook friends with Xbox Live accounts and add them to your friends list, while sharing video clips and screengrabs is a faster process, too.


In theory, the Xbox One’s move to Windows 10 should benefit both Xbox One and PC users, the latter getting more Xbox One games and the former getting more Universal Windows Platform apps. In practice, there have been benefits, like closer integration between the Xbox One and the Windows 10 Xbox app, game streaming and the ability to check photos you’ve uploaded to OneDrive on the Xbox One. However, the flood of UWP apps has yet to materialize. I’m not sure this matters. All the major video-on-demand and catch-up TV services are covered, barring ITV Player and Google Play Movies and TV. That’s arguably the most important thing on a box that plugs into your TV, though a few more music streaming options would definitely help.

Xbox One – Games and the Future

I’ve said it before and I’ll keep on saying it: don’t choose a console for the specs, video apps or hardware – buy it for the games. These days, of course, community also matters – if you have most of your friends on Xbox Live then buying Microsoft makes more sense than buying Sony – but it still really comes down to the games. Cross-platform titles still run best on PS4, though the difference isn’t often that significant. The primary reason to buy an Xbox One is because you want to play Microsoft’s exclusive games.
Here I’m a little less confident about the Xbox One’s line-up than I was last year. Forza Horizon 2, Gears of War: Ultimate Edition and Forza 6 have all been brilliant. Rise of the Tomb Raider and Inside will soon no longer be exclusives, while I’ve been slightly disappointed by Quantum Break and Halo 5. Last year, Sony was having nightmares with its own first-party line-up, but Everybody’s Gone to the RaptureBloodborneUncharted 4 and (if you like it) No Man’s Sky have shifted the balance in their favour. Microsoft has ReCore, Gears of War 4, Crackdown 2 and Forza Horizon 3 on the way, but then Sony can count on Horizon: Zero Dawn, The Last Guardian and God of War in the next six months or so.
Meanwhile there are now two future consoles to consider: PS4 Pro and Xbox One X. We’ll know more about the first in September, but while it will be a big step up in terms of 3D horsepower, that’s likely to come with a higher price tag. Xbox One X looks set to be more potent still, but it will also be expensive and may even do the current Xbox a favour.
image: https://ksassets.timeincuk.net/wp/uploads/sites/54/2015/11/Xbox-One-Elite-controller-vs-2.jpg
Xbox One Elite Controller 53

Microsoft’s take so far has been that, at least in the short term, Xbox One X will effectively be a 4K version of the Xbox One, giving you better-looking games at higher resolutions with richer textures, but still running the same games. That means those of us stuck with the old Xbox One won’t have to cut our losses and upgrade right away, or risk being left with an obsolete machine.
There are still two good reasons to game on the Xbox One. One is if you already have one, in which case don’t worry: you still have a brilliant games machine. The other is that you can buy one really cheap. At the moment you can pick one up for roughly £200 to £225, making it a cheaper option than either the PS4 (£260 or more) or the Xbox One S (at £250 or more). For gamers the PS4 is still very tempting, while the One S wins if you have, or plan to buy, a 4K TV, but if you want to catch up on the current generation and get some games in, the old Xbox One, while stocks last, is still a very appealing deal.

Updated verdict

Times are difficult for the old Xbox One. It’s facing even stiffer competition and has been superceded by a smaller, more desirable 4K-friendly update. Yet if you’ve got one or you can get one on the cheap, it’s still a very desirable games machine, blessed with a line-up of fantastic games and many more to come. Microsoft’s software updates have only made it better. Bag a bargain and you have a great step into 2016 console gaming, with many years of life ahead. Just be aware that it’s not the greatest system now, and will be even less so in another year or so.

Playstation 4

PlayStation 4 has been out in the wild for a year now—and it’s been steadily growing since it first hit shelves last November. The PS4 interface has been smoothed a bit and improved in overall performance; an array of third-party games delivering fantastic experiences continues to expand; the list of heavyweight media partners keeps lengthening.
Yet at the same time, owners have also had to deal with recurring service problems. Sony’s new system is selling incredibly well, but still seems to be searching for that one magical exclusive game. The controller, camera, and Vita each offer intriguing features that still haven’t been fully utilized by games or apps. Certain popular apps like HBO Go and Spotify are still missing—and we suspect in some cases that this is because Sony wants to boost attachment to its own proprietary media services.
So where does PlayStation 4 stand now, given that our original PS4 review is no longer as applicable as it once was? That’s where this re-review comes in. After spending 12 months with the PS4, it’s clear that it’s a system that’s still growing toward its full potential. But while there’s still plenty of room for future developers to explore the full potential of the system, make no mistake—this is a great console that’s maturing into an even better one.
The System
The PlayStation 4 is an attractive system, with a sleek profile that keeps to a modern aesthetic. The box is small, with clean lines that extend even to the thin LED strip that displays its power status. The capacitive buttons that power on the system and eject discs are flush with the front of the system, which can make them a bit tricky to activate, but still maintains the sense of minimalism. There are also two USB 3.0 ports that allow you to charge your controller, stream music from a USB storage device, or save games to a USB storage device. At the back, Sony has done away with non-digital ports, offering only HDMI video/audio output, SPDIF for surround sound audio, a gigabit Ethernet port, and a proprietary jack for the PlayStation Camera.
The only real problem with the PS4’s form factor is how its trapezoid shape creates an angled back that can make seeing and accessing its ports difficult. If you need to check or change a plug, the whole thing has to come off the shelf so you can get at what you need. I’ve fewer complaints about the thermal exhaust at the back, as the system stays relatively cool during extended use.